Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zYhfv-fPDGf-piUuL-sESqw-N326A | 14/16/5 | 86.3 | 1.16 | 2026-06-23 21:17:00 · 32m 23s | |
| CSGO-pRzZT-ZYskB-OLc79-ifH58-mUNMB | 8/20/5 | 51.3 | 0.56 | 2026-06-23 20:38:36 · 34m 47s | |
| CSGO-47d52-xN65C-LZAxw-y7kU6-GVunC | 15/12/6 | 79.8 | 1.47 | 2026-06-23 20:07:50 · 27m 52s | |
| CSGO-f7oPp-HBhDu-AxwNv-cbP8p-3WfnL | 14/11/1 | 55.4 | 1.19 | 2026-06-10 21:48:54 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.