Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wkujD-jXDiF-Bjv2k-BLOyf-SuHaA | 20/15/7 | 98.1 | 1.39 | 2026-07-02 19:46:43 · 33m 54s | |
| CSGO-Nm8Pc-traDW-f7wfo-tK2NM-5b9eD | 16/16/5 | 111.8 | 1.15 | 2026-06-30 18:40:40 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.