Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-omAwF-9MDEu-D5ZNw-KP84C-RpphH | 17/18/5 | 79.9 | 1.07 | 2026-06-30 22:30:11 · 36m 41s | |
| CSGO-tO8xV-BPaVb-pO2bi-OkHSi-S4qqK | 23/15/4 | 85.3 | 1.33 | 2026-06-25 23:06:28 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.