Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QqirR-LZmfc-hAES6-CbOJZ-XZrKG | 12/14/5 | 66.6 | 0.99 | 2026-07-05 00:47:00 · 31m 29s | |
| CSGO-rzQfR-hUjnz-GtZmO-5DLBK-mS5KQ | 3/16/2 | 30.1 | 0.08 | 2026-07-04 23:12:43 · 22m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.