Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cqkc5-Jii2Z-MMky8-GurBf-9YKsE | 18/11/3 | 100.9 | 1.49 | 2026-07-07 12:24:57 · 23m 35s | |
| CSGO-CYFy8-ZJvKv-Nptpv-vS5Hc-JFSiA | 15/22/5 | 68.1 | 0.84 | 2026-06-27 06:52:06 · 41m 42s | |
| CSGO-EbpWo-MfPZp-ctidf-rUO5n-QXpRP | 36/19/3 | 126.0 | 1.66 | 2026-06-24 12:39:57 · 50m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.