Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tiQXM-nRSZQ-UJLBo-BxSX2-RrSnB | 14/10/4 | 101.0 | 1.54 | 2026-07-04 17:59:11 · 21m 4s | |
| CSGO-p3Xe3-n7kMx-JO4Km-U8EzM-TcOAK | 20/16/5 | 102.7 | 1.53 | 2026-07-03 19:10:09 · 28m 54s | |
| CSGO-W9xCZ-GcSAh-anMR5-XXRtA-Bd5FP | 13/17/4 | 72.2 | 0.93 | 2026-07-03 16:55:50 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.