Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cKxQ9-66xkE-6xoNM-2FuRG-2T88F | 29/12/5 | 115.4 | 1.93 | 2026-07-01 20:12:41 · 31m 32s | |
| CSGO-CssNT-xNZNp-ErTDt-hQ7Af-GPN2G | 17/14/3 | 74.7 | 1.24 | 2026-07-01 19:30:28 · 31m 10s | |
| CSGO-FKQKT-xOsXz-ZtFJG-6hFhN-mvMpP | 11/15/6 | 83.6 | 0.97 | 2026-06-09 20:49:58 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.