Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrPtY-WeNdN-cfK24-7vCd2-KeS8N | 2/6/0 | 17.3 | 0.12 | 2026-06-25 19:01:32 · 11m 4s | |
| CSGO-eQNDZ-3AFCN-LMxfz-oFOb5-aqKPJ | 9/9/6 | 76.2 | 1.16 | 2026-06-25 14:25:21 · 24m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.