Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KpWF9-R5h2u-LwCsB-Rs6ss-vWHzN | 17/14/3 | 91.9 | 1.20 | 2026-07-03 14:29:37 · 26m 50s | |
| CSGO-CmY5H-HJE5X-7osOY-FWQjQ-WawDK | 23/10/3 | 128.0 | 1.87 | 2026-06-29 08:34:26 · 31m 30s | |
| CSGO-rWCDQ-SXBvB-OE3pS-4hE6T-N7GrL | 21/11/3 | 123.3 | 1.88 | 2026-06-28 18:22:17 · 21m 9s | |
| CSGO-RZXiH-PDcKQ-KETua-8GfU8-LdNEL | 12/13/4 | 86.9 | 1.12 | 2026-06-28 00:26:02 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.