Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O94nP-OTKwu-dp4KT-Hh4dW-YvDBM | 20/15/7 | 90.3 | 1.32 | 2026-06-30 20:20:43 · 37m 16s | |
| CSGO-ZdZz9-SHiab-dz45G-GOiAx-sVJvM | 12/22/5 | 67.3 | 0.61 | 2026-06-30 19:30:08 · 46m 28s | |
| CSGO-L4Jsi-5sJ6m-2FHsP-JxzBP-Ac9eD | 5/13/2 | 50.3 | 0.47 | 2026-06-30 19:01:39 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.