Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dOMLP-Hfooy-ARaCO-b67nY-NZYML | 3/5/1 | 19.2 | 0.74 | 2026-07-05 19:03:14 · 9m 6s | |
| CSGO-NUaJL-JqWS2-V2Z8L-eRtG3-Z2e4D | 27/8/6 | 178.6 | 2.67 | 2026-07-03 19:41:29 · 21m 12s | |
| CSGO-qRxVO-NZGQR-SZvyK-TYMax-5CfyC | 27/11/7 | 125.0 | 1.92 | 2026-07-01 22:30:45 · 31m 41s | |
| CSGO-Hq89s-GMbhA-BuRUe-iWN2n-aiZtH | 10/12/6 | 86.3 | 1.11 | 2026-06-28 03:40:03 · 17m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.