Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZLwHE-fEnsL-bBpfi-eQ2mH-YSEdH | 22/17/4 | 88.0 | 1.29 | 2026-06-20 23:39:22 · 37m 18s | |
| CSGO-Guujm-DXN8j-QYaxe-h2VTj-SsONN | 25/11/1 | 109.7 | 1.72 | 2026-06-20 22:55:58 · 34m 18s | |
| CSGO-DE5sH-PRpYa-yo4y4-ChzN9-3Aw5G | 22/16/6 | 102.5 | 1.40 | 2026-06-20 22:07:57 · 45m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.