Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XhfcR-sZ7DO-rrjGm-c76sj-iiQZQ | 13/12/4 | 68.2 | 1.09 | 2026-06-29 19:47:49 · 31m 14s | |
| CSGO-CEy3V-VRshS-sAf6q-tCFqf-V5UrC | 13/12/5 | 80.9 | 1.19 | 2026-06-29 19:11:36 · 32m 32s | |
| CSGO-4vTCn-kGiaT-SYFQH-CmbnV-URqmJ | 8/17/2 | 43.5 | 0.51 | 2026-06-29 16:39:55 · 40m 53s | |
| CSGO-SoJEJ-R84fN-YfybF-nZmQN-6Rn2H | 2/7/1 | 18.7 | 0.53 | 2026-06-27 15:29:46 · 20m 2s | |
| CSGO-77MCW-UxJFp-BbDD5-vLkAd-cZrKG | 6/18/4 | 55.3 | 0.37 | 2026-06-27 13:51:27 · 31m 29s | |
| CSGO-uhmVK-QwDGL-4QO8M-Jssna-rjNYE | 12/18/4 | 62.5 | 0.80 | 2026-06-21 20:02:24 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.