Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D4J7R-BHzyJ-ZD5MA-S9WQn-eYsFF | 18/7/6 | 137.6 | 2.07 | 2026-07-04 19:30:11 · 18m 13s | |
| CSGO-ptVE4-jndZL-pD4fn-HO5DT-Xa43L | 19/19/4 | 88.3 | 1.11 | 2026-06-18 15:21:30 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.