Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vXmLV-9QVWL-Lc4QD-ZB4DZ-rup3B | 9/15/3 | 82.9 | 0.79 | 2026-06-28 13:42:32 · 19m 41s | |
| CSGO-EGhAY-93Vki-JEpZZ-hzyif-ttB3J | 10/16/3 | 77.2 | 0.75 | 2026-06-28 13:07:37 · 28m 56s | |
| CSGO-cGawb-JtseD-Z4zKW-mydeV-4GUrC | 13/16/8 | 77.9 | 1.04 | 2026-06-28 12:23:13 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.