Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P5xnj-PoARu-YLMDF-CLuon-uE26A | 14/12/5 | 97.4 | 1.40 | 2026-07-03 18:38:17 · 27m 17s | |
| CSGO-pYwBu-xSX4f-wb8e8-xhEoy-cMfrM | 13/20/8 | 51.7 | 0.85 | 2026-06-29 19:13:59 · 47m 0s | |
| CSGO-zt5LZ-4C6iu-3UoOj-tQt76-GAzpH | 11/16/9 | 67.6 | 0.90 | 2026-06-27 19:28:38 · 34m 21s | |
| CSGO-sZxdY-EK8cf-nTRwd-OCh5t-XMfrM | 11/7/7 | 114.3 | 1.54 | 2026-06-20 20:51:36 · 22m 9s | |
| CSGO-DFDGL-6aK4P-QVFLQ-XKX3z-6qrqK | 24/21/8 | 83.3 | 1.28 | 2026-06-11 21:44:23 · 49m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.