Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-77tmd-ZiAE7-LfzvH-VW4Pw-J2GGG | 18/11/10 | 95.4 | 1.45 | 2026-07-05 12:21:42 · 25m 40s | |
| CSGO-adDiV-j7tkL-6XdhY-tG9xO-iwa3K | 24/20/7 | 82.1 | 1.25 | 2026-07-03 06:44:35 · 50m 46s | |
| CSGO-c3PWc-ubwhY-XkMqM-esEQv-rNcqA | 17/11/7 | 94.5 | 1.50 | 2026-07-02 20:03:07 · 30m 42s | |
| CSGO-iz5o7-s59tf-8jED9-CRq2u-YDERE | 21/17/7 | 102.9 | 1.41 | 2026-06-28 21:45:03 · 43m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.