Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vkPyj-UebtP-zoZuK-YDcO4-wAw5G | 29/13/9 | 157.7 | 2.20 | 2026-07-05 11:22:12 · 28m 58s | |
| CSGO-mROFk-Fkr9O-tTnmV-24aKf-cP5mA | 5/9/0 | 27.1 | 0.32 | 2026-07-02 18:50:24 · 21m 42s | |
| CSGO-jeFwj-N7vDt-AYFk9-V7i3R-jmFOP | 17/15/1 | 91.9 | 1.10 | 2026-06-28 10:21:17 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.