Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CMVm4-xw7fF-QqzmJ-matYW-KG6KQ | 12/14/3 | 67.2 | 1.06 | 2026-07-03 18:10:17 · 30m 26s | |
| CSGO-9c2LC-kxML6-wFJJC-YvWsf-pXNtQ | 16/14/5 | 76.0 | 1.18 | 2026-07-03 08:05:24 · 34m 41s | |
| CSGO-LLTQf-Qks2D-nZHbO-LfPh4-6UwsP | 9/16/2 | 64.6 | 0.58 | 2026-06-29 19:43:19 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.