Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Aub9b-934Lz-QPZpo-EzKh5-9ysOH | 12/11/8 | 90.9 | 1.34 | 2026-07-06 20:37:26 · 28m 18s | |
| CSGO-5bMff-wu8t5-rjMU5-9oD4v-sCHCF | 12/4/2 | 73.1 | 1.58 | 2026-07-06 20:13:21 · 20m 2s | |
| CSGO-fiAzM-snRNu-2DdrG-hHUQK-Vb37M | 17/18/3 | 88.0 | 1.20 | 2026-07-06 19:31:40 · 36m 6s | |
| CSGO-hhSdp-U2Wym-9AHq3-KwmEb-4YKsE | 12/15/3 | 68.5 | 0.85 | 2026-07-06 18:55:38 · 25m 24s | |
| CSGO-hYf5h-sp5Ey-pT5DO-yPFB9-jp5BO | 29/18/7 | 109.6 | 1.57 | 2026-07-06 18:05:33 · 43m 52s | |
| CSGO-R8snK-q63t3-JXkCf-WB73h-xOYQM | 19/10/3 | 112.9 | 1.82 | 2026-06-29 18:58:07 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.