Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XRyq-P6Jsf-jQPLn-eCVAv-jM6dK | 10/15/6 | 94.4 | 0.90 | 2026-07-03 14:39:32 · 23m 27s | |
| CSGO-Qsb9e-69T8Y-6GQ9D-pdDro-dDWPA | 12/6/2 | 166.0 | 2.58 | 2026-07-03 14:26:36 · 9m 49s | |
| CSGO-X5oJK-Sity5-hPaR9-qFxb4-dfVvD | 14/10/2 | 73.3 | 1.21 | 2026-07-03 13:53:55 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.