Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RYPDY-XVuce-XQVMR-jKDOE-cTKXL | 20/15/5 | 104.6 | 1.41 | 2026-07-01 18:53:43 · 36m 17s | |
| CSGO-EzXir-fJ4PJ-Z7mxG-vXYLn-eOQmH | 15/15/5 | 67.8 | 1.09 | 2026-07-01 17:54:25 · 40m 29s | |
| CSGO-9JTXR-sxRvH-BQOfM-TZdor-xCZAB | 19/14/3 | 68.6 | 1.10 | 2026-06-24 17:16:04 · 35m 11s | |
| CSGO-jrC8J-tAA35-vtvEo-Qf2cs-f3acP | 18/21/1 | 54.2 | 0.87 | 2026-06-18 21:49:49 · 44m 55s | |
| CSGO-iZtaH-6XhLh-tYzfP-5ySHV-eZhzO | 19/17/6 | 91.5 | 1.15 | 2026-06-18 21:11:42 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.