Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wQVti-OVpif-O7iZ6-bzKOJ-28CBM | -/-/- | - | - | 2026-06-30 21:10:13 · 15m 0s | |
| CSGO-SJpx2-xkip3-XjOHM-FndJD-kJNfN | 12/9/4 | 80.1 | 1.33 | 2026-06-27 17:36:02 · 23m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.