76561199429613722
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+7%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-9.3%Peak single-match outcome anomaly 20.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.8% of kills through walls across 6 analyzed matches (penalty scales above 4%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jkbk9-iRft8-ADm6m-dXOXb-Gkb3K | 15/17/4 | 76.5 | 1.03 | 2026-07-04 16:20:37 · 30m 29s | |
| CSGO-NmsQj-VLqBT-qoxCD-ZrHUm-7XmfO | 19/17/8 | 89.3 | 1.27 | 2026-07-04 15:30:39 · 39m 27s | |
| CSGO-mZQNC-74uxK-hk7MW-vCN9p-eDxHL | 17/14/2 | 62.7 | 1.10 | 2026-07-02 20:02:55 · 36m 16s | |
| CSGO-DofOn-ZmFxv-5S3QM-HCtMU-AHtdA | 18/12/7 | 124.5 | 1.54 | 2026-06-26 22:49:20 · 28m 28s | |
| CSGO-5ScZs-5zjt5-TXZTU-pbNvc-NuHaA | 27/21/5 | 83.8 | 1.31 | 2026-06-26 22:02:40 · 43m 1s | |
| CSGO-x6zLj-efN8N-USa4T-2FQ9j-nOGSQ | 9/5/2 | 73.6 | 1.20 | 2026-06-23 19:24:39 · 19m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.