Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PfAyX-63CJ8-Rq7Uw-LnZDv-N3MAK | 6/19/5 | 41.3 | 0.47 | 2026-07-03 02:52:05 · 34m 27s | |
| CSGO-HWAzK-a4TWk-Yxu5b-C6wvG-UxqFF | 7/18/5 | 36.1 | 0.48 | 2026-07-03 02:16:16 · 33m 34s | |
| CSGO-UfOy2-KYDvi-OsYL2-4ohuw-vB3xK | 8/17/3 | 50.2 | 0.47 | 2026-07-03 01:43:08 · 31m 10s | |
| CSGO-hmV25-Hr8is-ydya5-oAkwu-bhUzE | 12/16/1 | 54.2 | 0.77 | 2026-06-26 00:11:01 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.