76561199426770322
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-9.9%Peak single-match outcome anomaly 11.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.3% of kills through walls across 4 analyzed matches (penalty scales above 4%)
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-byKhB-7vcCA-ckGds-6RRVf-ttB3J | 14/12/1 | 51.9 | 1.06 | 2026-07-04 15:53:11 · 39m 56s | |
| CSGO-Eh8iW-8axxH-WtqRQ-n4NOE-wyjjD | 19/10/1 | 73.3 | 1.47 | 2026-07-01 13:04:43 · 35m 3s | |
| CSGO-bOqmm-ZP6L5-FKupY-bnHEV-4RwLA | 20/15/3 | 65.8 | 1.17 | 2026-06-29 12:27:23 · 36m 21s | |
| CSGO-7oC7P-inKET-MeZqf-26eG6-9AMsE | 10/14/4 | 69.1 | 0.86 | 2026-06-11 18:58:44 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.