76561199426506336
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-8%Account is 1+ years old
300h+ in CS2
200-2000h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-0.9%Peak single-match outcome anomaly 12.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X3BV8-O99Wf-m7htu-jBwnu-n2ohH | 11/18/6 | 61.2 | 0.79 | 2026-07-01 06:30:16 · 41m 47s | |
| CSGO-zQk8y-ftPEU-rdo6k-R28CO-EnnpQ | 11/9/7 | 77.0 | 1.33 | 2026-06-30 21:21:13 · 27m 27s | |
| CSGO-Q8fWJ-i345K-KCXAp-DTGWZ-Uu8GJ | 10/15/7 | 62.9 | 0.84 | 2026-06-30 20:46:12 · 31m 33s | |
| CSGO-Krftj-iatYx-GxkbD-moGzJ-D9axJ | 13/13/10 | 84.8 | 1.18 | 2026-06-30 20:01:27 · 36m 59s | |
| CSGO-EUtNN-v2AXj-ay9hy-fEmGf-2PDRE | 4/15/0 | 37.2 | 0.12 | 2026-06-29 21:01:01 · 25m 22s | |
| CSGO-fLhqU-W65ov-WMXvT-oSjBQ-Qbj9Q | 6/16/2 | 44.0 | 0.39 | 2026-06-29 20:11:45 · 39m 45s | |
| CSGO-jfWqx-4pVhi-M4RiD-3mU2e-hOGSQ | 9/11/6 | 70.4 | 0.95 | 2026-06-29 19:37:06 · 28m 2s | |
| CSGO-ACnDS-pNZLz-UFcu5-iUicd-ZjenL | 10/19/5 | 59.0 | 0.59 | 2026-06-29 08:01:13 · 37m 17s | |
| CSGO-wohwv-ohUP6-eaX6m-n5MeQ-e7PVP | 12/25/4 | 45.9 | 0.50 | 2026-06-29 07:04:45 · 51m 14s | |
| CSGO-fKwZr-YUwVZ-idC37-WVW46-5K4VH | 7/15/3 | 80.2 | 0.55 | 2026-06-29 06:34:08 · 24m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.