Everything at a glance — full context in the Aim, Mechanics & Trust tabs
51
Aim
leetify
45
Positioning
leetify
10
Utility
leetify
Matches analysed
1 · 1.34 avg
our demo parsing
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D1.33 · Normal
HS %25.0% · Weak
Counter-Strafing76.3% · Normal
Time to Damage696ms · Weak
CS2 Hours
387h
plausible
Account Age
3y
9 months
Steam Level
6
Bans
0
clean
Games
27
778h total
Friends
5
Country
—
unknown
TeamDocks Rating
—
1 matches with us
my_location
Aim Analysis
WeakNormalSlightly SusSuspiciousHighly Sus
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
HS Accuracy17.6% · Weak
Accuracy (spotted)35.1% · Slightly Sus
Spray Accuracy38.5% · Normal
Counter-Strafing76.3% · Normal
Preaim12.9° · Weak
Time to Damage696ms · Weak
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
1.34
Ø K/D
1.33
Ø ADR
83.7
Ø KAST
76.9%
Ø HS
25%
Duel & utility signals
Ø Utility Dmg
0
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.