Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wFs6W-7PMQ5-iFZUH-xapJw-JNCEB | 15/15/10 | 86.6 | 1.11 | 2026-07-03 19:05:30 · 38m 17s | |
| CSGO-HPM8r-BACrs-P6UxO-kvKvX-75mAL | 9/15/3 | 79.9 | 0.81 | 2026-07-02 20:45:14 · 21m 47s | |
| CSGO-RQtd4-94cyz-bbrHC-H28KA-bKbtH | 9/18/5 | 44.1 | 0.61 | 2026-06-21 14:34:16 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.