Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZWwX5-eTbC4-vPcA9-UoqtW-TGwPB | 6/9/1 | 56.6 | 0.59 | 2026-07-03 16:39:36 · 14m 21s | |
| CSGO-wJuU9-RNnKe-sa59J-MeEUL-kHBxH | 19/18/8 | 61.6 | 1.10 | 2026-07-01 17:08:24 · 55m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.