Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ubRMc-ypmON-MQ4Gn-bNmuw-vzYUN | 10/18/5 | 64.0 | 0.72 | 2026-07-04 14:03:58 · 35m 52s | |
| CSGO-mXR2V-DapEa-8QzyG-fvCOU-3krFF | 21/17/6 | 90.6 | 1.33 | 2026-06-30 20:29:14 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.