Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2r388-MnpHm-XSn74-nVnhO-L8urD | 13/17/4 | 62.1 | 0.79 | 2026-06-27 17:16:58 · 33m 31s | |
| CSGO-8Tkro-WDRb9-pvtKL-PQHrD-JKNQC | 14/12/2 | 62.1 | 1.07 | 2026-06-27 13:50:18 · 30m 38s | |
| CSGO-JRSxe-pJnW4-bFAdE-b76dB-syBcO | 26/17/2 | 98.2 | 1.55 | 2026-06-27 13:10:25 · 36m 48s | |
| CSGO-edY4t-E84X2-cBkpf-djtOH-oJpxA | 6/11/5 | 76.2 | 0.91 | 2026-06-26 23:37:16 · 21m 47s | |
| CSGO-efDSz-NsFMF-Pib2G-6Rc5P-HnF8D | 20/14/1 | 77.9 | 1.39 | 2026-06-26 23:00:11 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.