Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-brJMz-aUm7n-uQKbn-rvzbS-2vDuA | 8/16/4 | 42.4 | 0.61 | 2026-07-07 21:29:24 · 30m 37s | |
| CSGO-iDtas-hAKKd-jiFCn-yTsVq-bNmkP | 13/20/4 | 66.3 | 0.79 | 2026-07-07 20:34:09 · 40m 0s | |
| CSGO-Cvrpq-MsKas-NxjRw-TuTEp-A4hCG | 15/15/1 | 57.7 | 0.94 | 2026-07-07 19:56:08 · 35m 14s | |
| CSGO-47CT8-QabEK-CcJnQ-R9RP8-TLJzN | 8/18/1 | 35.3 | 0.44 | 2026-07-06 18:03:25 · 38m 14s | |
| CSGO-rO3Nv-XRJrR-ZaH4a-hGny2-8LhWA | 11/18/3 | 69.8 | 0.66 | 2026-07-06 08:43:18 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.