Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p7CNK-cVXbS-5pOf3-MwSXa-wPdKP | 10/10/5 | 67.8 | 1.18 | 2026-06-30 17:53:35 · 17m 37s | |
| CSGO-8pmqV-5w4HQ-9LAkY-O42wd-tF7yD | 9/14/9 | 54.4 | 0.82 | 2026-06-30 17:20:03 · 30m 8s | |
| CSGO-AoT4P-Pq3nr-Vxqxd-Pb7Rn-MEuWK | 8/15/2 | 31.6 | 0.61 | 2026-06-26 20:15:49 · 44m 6s | |
| CSGO-uOMKQ-46RTj-TS47L-bmjFM-iTyTC | 6/13/4 | 41.4 | 0.62 | 2026-06-23 19:32:17 · 33m 52s | |
| CSGO-vypjn-KYi83-NQKuG-k8TVN-W8diK | 8/14/1 | 41.8 | 0.70 | 2026-06-23 18:49:47 · 37m 16s | |
| CSGO-mOFxV-BswNM-NBzJJ-pvmMc-p5jLJ | 13/19/2 | 54.5 | 0.71 | 2026-06-22 20:02:08 · 38m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.