Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUYYk-SbtaZ-3JSSA-4vQfO-2aUeL | 15/12/3 | 69.0 | 1.37 | 2026-07-06 12:10:56 · 28m 50s | |
| CSGO-irENx-psov9-ZYUGW-WUReC-QdvLA | 8/8/7 | 60.9 | 1.06 | 2026-07-02 02:08:10 · 25m 8s | |
| CSGO-Xd7rw-u3eKn-DPdtJ-U8GeU-ym7SA | 9/14/9 | 63.6 | 0.92 | 2026-06-23 02:34:57 · 38m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.