76561199415676002
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-9%Account is 1+ years old
300h+ in CS2
200-2000h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
5+ friends
Steam level 0
Fewer than 3 badges
Inventory is private - can't verify
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fxeGu-8vUG6-KXBnd-EmvbL-DSchQ | 11/20/4 | 74.8 | 0.70 | 2026-06-24 19:37:14 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.