Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qRzZb-GZVU8-9Yneh-CM3Gt-z2dOQ | 5/17/1 | 33.2 | 0.16 | 2026-07-06 17:38:43 · 29m 50s | |
| CSGO-eDzUT-CKazo-L2Qmb-y6A3b-fQ4qB | 5/16/6 | 39.6 | 0.39 | 2026-07-06 17:12:01 · 23m 24s | |
| CSGO-Se9Bf-p8yam-XSzuk-rb69b-fj5ZJ | 7/16/2 | 36.5 | 0.54 | 2026-07-05 22:34:08 · 30m 8s | |
| CSGO-HGwKe-wBnup-awFa8-Y9JND-KUGnK | 9/17/3 | 37.5 | 0.66 | 2026-07-05 21:50:49 · 36m 39s | |
| CSGO-GRkWB-pYwFN-fNuNE-5mFGC-7JxbE | 3/15/5 | 29.7 | 0.33 | 2026-07-05 21:19:22 · 28m 41s | |
| CSGO-9SbyV-cWR7c-2f9d9-uVxOE-OoBhP | 5/14/0 | 35.7 | 0.29 | 2026-07-05 20:44:47 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.