Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Op6an-ZQbk7-M2EjN-QBVeA-feQ3A | 55/15/2 | 145.8 | 2.47 | 2026-07-02 18:38:37 · 42m 51s | |
| CSGO-4s8Ax-HC7fz-jzKc7-6ZQ2S-qkSSH | 14/15/5 | 81.7 | 1.10 | 2026-06-30 14:28:28 · 40m 13s | |
| CSGO-2OXrr-m4btK-pBWFd-YKrVb-R5vjN | 10/8/3 | 58.9 | 1.04 | 2026-06-25 11:47:32 · 23m 11s | |
| CSGO-XXqKT-zBYE7-rNoHt-hLkvw-FWzfF | 18/8/6 | 126.3 | 1.94 | 2026-06-18 14:04:52 · 28m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.