Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e8Dzw-TZTkv-U4WiF-NCMtH-wcpmJ | 13/14/4 | 72.5 | 1.05 | 2026-07-06 19:53:47 · 25m 54s | |
| CSGO-MMXRn-LStxY-heX2d-COyAT-XH3JE | 11/11/3 | 58.9 | 0.96 | 2026-07-05 12:50:19 · 29m 58s | |
| CSGO-et5YV-b3mKz-ieBJa-CKHmf-ttB3J | 19/19/6 | 72.8 | 1.13 | 2026-07-05 10:40:35 · 35m 44s | |
| CSGO-SyeXe-9W4A2-XqAbW-QF2qr-T3kwG | 12/12/6 | 74.8 | 1.20 | 2026-06-18 22:23:00 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.