Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XMe3w-QVkbt-L7Z7Z-QLaKt-efFnK | 20/15/3 | 80.3 | 1.24 | 2026-07-01 18:12:58 · 38m 8s | |
| CSGO-SpdpA-3uPXn-G2EsZ-iUFdf-Vt3NF | 32/14/4 | 129.8 | 1.83 | 2026-06-14 15:18:54 · 48m 40s | |
| CSGO-3MxBK-OVWWu-Pq9rv-nH3MW-3ZPmH | 19/13/4 | 110.2 | 1.49 | 2026-06-14 14:43:08 · 27m 40s | |
| CSGO-bHyB3-4YtNr-jUWRq-5VZxb-k6siB | 8/12/3 | 73.2 | 0.77 | 2026-06-14 14:14:05 · 21m 34s | |
| CSGO-oV8ci-W66uJ-T85nc-dW37k-E5n6J | 16/15/2 | 85.4 | 1.11 | 2026-06-14 13:41:59 · 27m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.