Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3erWZ-n6Www-sqWzL-Uz2FT-3krFF | 14/19/4 | 66.9 | 0.88 | 2026-07-05 22:43:38 · 30m 42s | |
| CSGO-Uk8yp-Nuims-Ov6Oh-E4pbz-YLaxJ | 7/7/2 | 75.6 | 1.26 | 2026-07-04 11:36:00 · 12m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.