Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DFNst-8BDcs-KD66V-xcjv3-tezYP | 18/19/5 | 89.8 | 1.21 | 2026-07-04 01:53:53 · 44m 3s | |
| CSGO-Ynzxi-rvLCd-Tbz4t-BK3ka-rjNYE | 17/22/7 | 56.3 | 0.92 | 2026-06-26 20:47:04 · 58m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.