Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qtMaw-ZLRty-no6rf-5cVkY-F7QBD | 12/12/7 | 89.2 | 1.14 | 2026-07-01 17:16:21 · 27m 18s | |
| CSGO-JGknB-cL5vk-Z3js8-wm4r8-xU7CH | 14/13/6 | 82.4 | 1.25 | 2026-07-01 08:18:57 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.