76561199405109342
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-2%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-6.8%Peak single-match outcome anomaly 11/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
12% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rquk4-8u5Aj-a6EqH-MT3sk-AEVjM | 8/18/5 | 50.3 | 0.43 | 2026-06-30 10:32:27 · 35m 23s | |
| CSGO-HpBS5-EkTDw-pO2Me-HYRSj-LXpRP | 15/15/3 | 88.5 | 1.13 | 2026-06-29 23:23:40 · 25m 49s | |
| CSGO-GX5WL-UAONM-imZUA-6VAQy-wfdZH | 20/16/6 | 101.0 | 1.37 | 2026-06-16 20:41:23 · 35m 16s | |
| CSGO-LdiuZ-CvFNc-cWxxB-mbzOD-Yyv9H | 18/16/5 | 81.0 | 1.23 | 2026-06-11 17:31:09 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.