Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jRQSr-HbLPe-KG7LG-eQ75i-34OJM | 13/18/8 | 67.0 | 0.89 | 2026-07-02 16:40:35 · 41m 3s | |
| CSGO-uwEnN-9kTdr-cAHBy-GL2iY-8krFF | 12/17/9 | 64.4 | 0.84 | 2026-06-25 19:45:37 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.