Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ndJQ6-Zd4yR-ihvUo-wTqGW-YvDBM | 13/15/4 | 62.1 | 0.89 | 2026-07-03 14:27:13 · 30m 32s | |
| CSGO-wK74L-fYtmd-phwhn-yMr3x-rquLA | 13/20/2 | 59.7 | 0.59 | 2026-07-03 11:25:44 · 46m 12s | |
| CSGO-Wd3Dc-zhHx9-uGTXv-SGqbA-feQ3A | 14/15/8 | 82.1 | 0.98 | 2026-06-27 18:27:47 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.