Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nkFHJ-QaKQS-Fibmt-xRVYH-YSEdH | 18/16/5 | 88.0 | 1.18 | 2026-07-06 08:08:24 Β· 36m 20s | |
| CSGO-ykZYx-dBe6k-NO8G5-mG28R-awkMC | 18/14/4 | 98.3 | 1.28 | 2026-07-04 02:58:13 Β· 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.