Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gjtnh-sQo32-erN69-YuOCn-i49oF | 19/10/5 | 122.6 | 1.67 | 2026-07-06 11:00:37 · 25m 11s | |
| CSGO-AFJjH-vZFt9-RLM38-tom7M-qc6uC | 14/20/5 | 73.2 | 0.80 | 2026-07-06 10:19:15 · 36m 50s | |
| CSGO-ifFJ8-Y9fqn-23J5k-zLvO8-PBdqA | 12/20/4 | 57.9 | 0.70 | 2026-07-06 09:16:07 · 36m 31s | |
| CSGO-FUf2j-G74Oo-SXayd-h94MA-MdNEL | 15/22/6 | 81.0 | 0.91 | 2026-06-30 10:34:40 · 35m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.