Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bySPG-NDOWr-ZaAJ4-x4eSL-HcyMM | 20/11/1 | 81.7 | 1.38 | 2026-06-14 15:27:25 · 36m 58s | |
| CSGO-npR7p-UxDkN-OTHjC-RPWmb-D6syM | 17/9/6 | 86.9 | 1.49 | 2026-06-14 14:53:25 · 30m 2s | |
| CSGO-yv9cW-px9Fy-FYVsm-PXHHn-GOBJC | 11/13/6 | 77.3 | 1.05 | 2026-06-12 20:26:16 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.