Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
300h+ in CS2
200-2000h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-16.1%Peak single-match outcome anomaly 41.8/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.65 across 5 of our matches (penalty scales above 1.4)
8.4% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DHNOk-ONDWA-bemdi-QzW4d-PjNpP | 16/4/2 | 116.3 | 2.02 | 2026-07-05 13:28:37 · 21m 29s | |
| CSGO-Zywn4-WyBoL-yUtNV-bHGjY-QFJPJ | 14/18/7 | 75.3 | 1.01 | 2026-07-03 19:10:00 · 36m 21s | |
| CSGO-dQzJC-MLV3d-rUULL-v5yTf-mj5ZJ | 16/16/2 | 90.4 | 1.14 | 2026-07-03 15:54:41 · 29m 41s | |
| CSGO-PaTVF-zhPAh-qquVw-WqHGP-Qbj9Q | 20/18/6 | 92.8 | 1.26 | 2026-06-30 20:53:05 · 40m 30s | |
| CSGO-Lbj9Q-y7vS5-tr7xy-oP2FW-jvV9G | 29/21/4 | 88.6 | 1.36 | 2026-06-11 18:58:41 · 54m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.